Substance 3D Painter - Texture Breakup Filter
This is a texture breakup filter I made for Substance Painter, built efficiently in Substance Designer to stay as lightweight as possible. It acts non-linearly over the input mask, therefore giving a more organic feel and restricting the breakup towards the edges. There are a lot of controls for the breakup itself such as aspect ratio, contrast and falloff before/after the breakup, as well as allowing the use of a custom texture.
Demo video: Substance 3D Painter - Texture Breakup Filter
Please note that this might not work in a previous version than the listed tested version.
Also feel free to let me know about any issues or suggestions and I will address them when able.
.sbsar filter for use in Substance 3D Painter, .spp demo project used in thumbnail/video containing metal and rust materials